Gaming Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2018-2023

Gaming, also known as video games or electronic games, refers to a computer application which is played with a certain set of rules. It involves mental or physical stimulation that provides entertainment and relaxation to the player or the spectators. Gaming is a powerful tool that can help children in developing certain life skills and can also aid the educators in seeking ways to supplement classroom teaching. The gaming sector has been revolutionized with the advent of advanced graphical engines and information technology. According to the latest report, titled “Gaming Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2018-2023”, the global gaming market reached a value of US$ 98.5 Billion in 2017.

The increasing proliferation of mobile phones and easy availability of games on the internet along with innovations in both hardware and software are expected to have a positive impact on the growth of the global gaming market. In addition, the growing adoption of mobile and browser games which offer free-to-play business models is another trend that is gaining traction in the gaming market. Further, with the rising popularity of e-sports, multiplayer video game competition between professional and amateur players, the gaming market is witnessing an accelerated growth worldwide. Some of the other factors propelling the gaming market are empowering nature of games; availability of different genres, such as strategy, action, simulation, etc.; and a shift from physical games to online games. Looking forward, the global gaming market is projected to reach a value of US$ 171.7 Billion by 2023, expanding at a CAGR of around 10% during 2018-2023.

Market Summary:

Based on the device type, the global gaming market has been segmented into consoles, mobiles and tablets, and computers. mobiles and tablets currently account for the largest share followed by consoles and computers.
Based on the platform, the market has been segmented into online and offline. The offline segment currently accounts for a larger share.
Based on the revenue type, the market has been segmented into game purchase, advertising and others.
Based on genre, the market has been segmented into adventure/role playing games, puzzles, social games, strategy, simulation and others.
Based on the age group, the market has been segmented into adult and children. Adult games currently dominate the global gaming market.
Region-wise, Asia Pacific accounts for the largest market share. Other major regions are North America, Europe, Middle East and Africa and Latin America.
The competitive landscape of the market has also been examined with some of the key players being Sony, Nitendo, Microsoft, Apple, Disney, Ubisoft, Zynga, Facebook, Konami and Sega.

This report provides a deep insight into the global gaming market covering all its essential aspects. This ranges from macro overview of the market to micro details of the industry performance, recent trends, key market drivers and challenges, SWOT analysis, Porter’s five forces analysis, value chain analysis, etc. This report is a must-read for entrepreneurs, investors, researchers, consultants, business strategists, and all those who have any kind of stake or are planning to foray into the gaming market in any manner.

Key Questions Answered in This Report:

How has the global gaming market performed so far and how will it perform in the coming years?
What are the key regions in the global gaming market?
Which are the device types in the global gaming market?
Which are the platforms in the global gaming market?
Which are the revenue types in the global gaming market?
Which are the popular genre in the global gaming market?
What are the various stages in the value chain of the global gaming market?
What are the key driving factors and challenges in the global gaming market?
What is the structure of the global gaming market and who are the key players?
What is the degree of competition in the global gaming market?

1 Preface
2 Scope and Methodology
2.1 Objectives of the Study
2.2 Stakeholders
2.3 Data Sources
2.3.1 Primary Sources
2.3.2 Secondary Sources
2.4 Market Estimation
2.4.1 Bottom-Up Approach
2.4.2 Top-Down Approach
2.5 Forecasting Methodology
3 Executive Summary
4 Introduction
4.1 Overview
4.2 Key Industry Trends
5 Global Gaming Market
5.1 Market Overview
5.2 Market Performance
5.3 Price Analysis
5.4 Market Breakup by Device Type
5.5 Market Breakup by Platform
5.6 Market Breakup by Revenue Type
5.7 Market Breakup by Genre
5.8 Market Breakup by Age Group
5.9 Market Breakup by Region
5.10 Market Forecast
5.11 SWOT Analysis
5.11.1 Overview
5.11.2 Strengths
5.11.3 Weaknesses
5.11.4 Opportunities
5.11.5 Threats
5.12 Value Chain Analysis
5.12.1 Overview
5.12.2 Research and Development
5.12.3 Inputs
5.12.4 Products and Services
5.12.5 Marketing and Distribution
5.12.6 End Users
5.12.7 Post Sales Service
5.13 Porters Five Forces Analysis
5.13.1 Overview
5.13.2 Bargaining Power of Buyers
5.13.3 Bargaining Power of Suppliers
5.13.4 Degree of Competition
5.13.5 Threat of New Entrants
5.13.6 Threat of Substitutes
5.13.7 Threats
6 Market Breakup by Device Type
6.1 Consoles
6.2 Mobiles and Tablets
6.3 Computers
7 Market Breakup by Platform
7.1 Online
7.2 Offline
8 Market Breakup by Revenue Type
8.1 Game Purchase
8.2 Advertising
8.3 Others
9 Market Breakup by Genre
9.1 Adventure/Role Playing Games
9.2 Puzzles
9.3 Social Games
9.4 Strategy
9.5 Simulation
9.6 Others
10 Market Breakup by Age Group
10.1 Adult
10.2 Children
11 Market Breakup by Region
11.1 Asia Pacific
11.2 North America
11.3 Europe
11.4 Middle East and Africa
11.5 Latin America
12 Competitive Landscape
12.1 Market Structure
12.2 Key Players
12.3 Profiles of Key Players
12.3.1 Sony
12.3.2 Nitendo
12.3.3 Microsoft
12.3.4 Apple
12.3.5 Disney
12.3.6 Ubisoft
12.3.7 Zynga
12.3.8 Facebook
12.3.9 Konami
12.3.10 Sega


List Of Tables

Table 1: Global: Gaming Market: Key Industry Highlights, 2017 and 2023
Table 2: Global: Gaming Market Forecast: Breakup by Device Type (in Million US$), 2018-2023
Table 3: Global: Gaming Market Forecast: Breakup by Platform (in Million US$), 2018-2023
Table 4: Global: Gaming Market Forecast: Breakup by Revenue Type (in Million US$), 2018-2023
Table 5: Global: Gaming Market Forecast: Breakup by Genre (in Million US$), 2018-2023
Table 6: Global: Gaming Market Forecast: Breakup by Age Group (in Million US$), 2018-2023
Table 7: Global: Gaming Market Forecast: Breakup by Region (in Million US$), 2018-2023
Table 8: Global: Gaming Market Structure
Table 9: Global: Gaming Market: Key Players


List Of Figures

Figure 1: Global: Gaming Market: Major Drivers and Challenges
Figure 2: Global: Gaming Market: Sales Value (in Billion US$), 2010-2017
Figure 3: Global: Gaming Market: Breakup by Device Type (in %), 2017
Figure 4: Global: Gaming Market: Breakup by Platform (in %), 2017
Figure 5: Global: Gaming Market: Breakup by Revenue Type (in %), 2017
Figure 6: Global: Gaming Market: Breakup by Genre (in %), 2017
Figure 7: Global: Gaming Market: Breakup by Age Group (in %), 2017
Figure 8: Global: Gaming Market: Breakup by Region (in %), 2017
Figure 9: Global: Gaming Market Forecast: Sales Value (in Billion US$), 2018-2023
Figure 10: Global: Gaming Industry: SWOT Analysis
Figure 11: Global: Gaming Industry: Value Chain Analysis
Figure 12: Global: Gaming Industry: Porter’s Five Forces Analysis
Figure 13: Global: Gaming (Consoles) Market: Sales Value (in Million US$), 2010, 2017 & 2023
Figure 14: Global: Gaming (Mobiles and Tablets) Market: Sales Value (in Million US$), 2010, 2017 & 2023
Figure 15:Global: Gaming (Computers) Market: Sales Value (in Million US$), 2010, 2017 & 2023
Figure 16: Global: Gaming (Online) Market: Sales Value (in Million US$), 2010, 2017 & 2023
Figure 17: Global: Gaming (Offline) Market: Sales Value (in Million US$), 2010, 2017 & 2023
Figure 18: Global: Gaming (Game Purchase) Market: Sales Value (in Million US$), 2010, 2017 & 2023
Figure 19: Global: Gaming (Advertising) Market: Sales Value (in Million US$), 2010, 2017 & 2023
Figure 20: Global: Gaming (Other Revenue Types) Market: Sales Value (in Million US$), 2010, 2017 & 2023
Figure 21: Global: Gaming (Adventure/Role Playing Games) Market: Sales Value (in Million US$), 2010, 2017 & 2023
Figure 22: Global: Gaming (Puzzles) Market: Sales Value (in Million US$), 2010, 2017 & 2023
Figure 23: Global: Gaming (Social Games) Market: Sales Value (in Million US$), 2010, 2017 & 2023
Figure 24: Global: Gaming (Strategy) Market: Sales Value (in Million US$), 2010, 2017 & 2023
Figure 25: Global: Gaming (Simulation) Market: Sales Value (in Million US$), 2010, 2017 & 2023
Figure 26: Global: Gaming (Others) Market: Sales Value (in Million US$), 2010, 2017 & 2023
Figure 27: Global: Gaming (Adult) Market: Sales Value (in Million US$), 2010, 2017 & 2023
Figure 28: Global: Gaming (Children) Market: Sales Value (in Million US$), 2010, 2017 & 2023
Figure 29: Asia Pacific: Gaming Market: Sales Value (in Million US$), 2010, 2017 & 2023
Figure 30: North America: Gaming Market: Sales Value (in Million US$), 2010, 2017 & 2023
Figure 31: Europe: Gaming Market: Sales Value (in Million US$), 2010, 2017 & 2023
Figure 32: Middle East and Africa: Gaming Market: Sales Value (in Million US$), 2010, 2017 & 2023
Figure 33: Latin America: Gaming Market: Sales Value (in Million US$), 2010, 2017 & 2023


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