Global Augmented Reality Market Outlook 2024: Global Opportunity and Demand Analysis, Market Forecast, 2016-2024

Global Augment Reality Market Outlook

Market Overview

Augment reality is not much different the virtual reality but, more connected to the real world with the combination of computer generated visualization and sensory inputs such as sound, graphics and video. With the increased popularity of the smart phones and its applications, major global firms like Microsoft, Samsung, Google and Apple have shown their interest in the development and release of augmented reality based products and services. Applications and games such as Pokmon go which is well known by all age group and the devices to support augment reality like Microsoft HoloLens and Google glass having great attention although they are not in production. Rising penetration of smart phones and inclination towards the new technology for utility and entertainment showcases the huge growth opportunity for global augment reality market. Many industries are using this technology to demonstrate their products and services to enhance the customer service and experience. While in the aviation and military sector this technology is using as simulators for training purposes to provide real world experience. The AR technology is much cheaper than the VR as it doesnt require any additional hardware like oculus and Google cardboards for the virtual reality experience.

Market Segmentation

By Technology Type
o Marker Based
Active Marker
Passive Marker
o Marker Less
Model-based
Image Processing Based
By Components
o Software
Cloud-Based Services
Software Developer Kits
o Hardware
3D cameras
AR Wearable Devices
Sensors
Displays
By End Users
o Education Sector
o Healthcare Sector
o Aerospace Industry
o Automotive Sector
o Real Estate
o Tourism
o Gaming
o Defense
o Sports
o Manufacturing Industry
o Media And Entertainment
By Geography
o North America (US, Canada) {Market Share (%), Market Size (USD Billion), Adoption Rate (%)}
o Europe (UK, France, Italy, Germany, Spain, Hungary, Sweden, Russia, Poland and Rest of Europe) {Market Share (%), Market Size (USD Billion), Adoption Rate (%)}
o Middle East and Africa (GCC Countries, North Africa, South Africa and Rest of Middle East & Africa) {Market Share (%), Market Size (USD Billion), Adoption Rate (%)}
o Latin America (Brazil, Mexico and Rest of Latin America) {Market Share (%), Market Size (USD Billion), Adoption Rate (%)}
o Asia Pacific (China, Japan, India, Singapore, South Korea, Australia, New Zealand and Rest of Asia-Pacific) {Market Share (%), Market Size (USD Billion), Adoption Rate (%)}
o Rest of the World {Market Share (%), Market Size (USD Billion), Adoption Rate (%)}

Growth Drivers and Challenges

Growing penetration of smart phones and its importance in day-to-day life bolster the demand for technologies and services related to smart phones. Smart phones share the 86% of mobile market in 2016 globally. The games and utility apps based on VR and AR gained popularity in recent years which shows the potential growth of the augmented reality global market in nearby future. The huge investments on R&D of AR technology by huge tech giants such as Microsoft, Google and Apple on both hardware and software platforms is expected to drive the growth of global augment reality market. In 2016 about USD 1.3 billion was invested over the development of AR technology which is estimated to reach about USD 1.7 billion in 2017. Wide range of applications of AR technology to cater the needs of healthcare, education and entertainment sector anticipated to impel the growth of augment reality market in coming future. However, growing numbers of AR software developers, provide various options for AR apps and software but lacks in standardization regarding the size and compatibly to the wearable devices and handsets is one the major challenge for the augment reality market growth.

Market Size and Forecast

The global augment and virtual reality market accounted for USD 5.2 billion in 2016 in which augment reality market share more than 40% share and accounted for USD 2.1 billion in 2016. Further the global augment reality market is expected to expand at a CAGR of 60.9% to reach USD 94.6 billion over the forecast period i.e.2016-2024.

Geographically, North America accounted for the highest revenue share in global augment reality market in 2016 with more than USD 1.3 billion revenue generated, closely followed by the Europe with more than 18% revenue share in global augment reality market. U.K dominates the Europe region with 5% market share in Europe. Asia Pacific is expected to be the fastest growing market over the during forecast period owing to rapid adoption of new technologies in fastest growing economies and developed countries such as Japan, Korea, China and India among others. China dominates the Asia Pacific region with more than 30% share in Asia Pacific regions augment reality market.

Key Market Players

Microsoft
o Synopsis
o Business Strategy
o Product Portfolio
o SWOT Analysis
Apple
Google
Qualcomm Inc.
Magic Leap
Sony
Augmented pixels Inc.
Niantic Labs
Samsung
Intel
HTC
Scope Background
Market Synopsis
Market Segmentation

Global augment reality market is segmented as follows:
By Technology Type (Market Size, Demand Analysis and Growth Analysis)
By Components Type (Market Size, Demand Analysis and Growth Analysis)
By End Users Type (Market Size, Demand Analysis and Growth Analysis)
Global Augment Reality Market Report covered insights of below mentioned regions:
North America (U.S., Canada) {Market Size, Growth Analysis and Opportunity Analysis}
Latin America (Argentina, Mexico, Brazil and Rest of Latin America) {Market Size, Growth Analysis and Opportunity Analysis}
Europe (Germany, Italy, Spain, France, The U.K., Netherlands, Sweden, Hungary, Russia, Poland, Rest of Europe) {Market Size, Growth Analysis and Opportunity Analysis}
Asia-Pacific (China, India, Singapore, Japan, Australia, New Zealand, South Korea and Rest of Asia Pacific) {Market Size, Growth Analysis and Opportunity Analysis}
Middle East and North Africa (MENA) {Market Size, Growth Analysis and Opportunity Analysis}
Rest of World {Market Size, Growth Analysis and Opportunity Analysis}
Market Dynamics: Growth Drivers, Restraints and Opportunities
Risk Factors
Regional Variations
Recent Trends and Developments

Key Market Players

Synopsis
Business Strategy
Product Portfolio
SWOT Analysis
Porters Five Force Model
Market Landscape: Competition and Beyond
Market outlook for business players and entry level players to ascertain their business in dynamic ecosystem
Expert Analysis
Concluding Remarks


1. Executive Summary
2. Research Methodology
3. Regional Opportunity Analysis on the basis of Competitors
4. Global Augment Reality Market Size (USD Billion) and Forecast Analysis, 2016-2024
5. Market Dynamics: Growth Drivers, Restraints and Opportunities
5.1. Risk Factors
5.2. Regional Variations
5.3. Recent Trends and Developments
6. Global Augment Reality Market Segmentation
6.1. Augment Reality Market By Technology Type (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.1.1. Adoption Rate (%) of Augment Reality Market by Technology Type
6.1.2. Marker Based (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.1.2.1. Active Marker (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.1.2.2. Passive Marker (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.1.3. Marker Less (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.1.3.1. Model-Based (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.1.3.2. Image Processing Based (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.1.4. Market Attractiveness of Augment Reality Market by Technology Type
6.1.5. BPS Analysis of Augment Reality Market by Technology Type
6.2. Augment Reality Market By Component Type(Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.2.1. Adoption Rate (%) of Augment Reality Market by Component Type
6.2.2. Software (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.2.2.1. Cloud-Based Services (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.2.2.2. Software Developer kits (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.2.3. Hardware (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.2.3.1. 3D Cameras (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.2.3.2. AR Wearable Devices (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.2.3.3. Sensors (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.2.3.4. Displays (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.2.4. Market Attractiveness Augment Reality Market by Component Type
6.2.5. BPS Analysis Augment Reality Market by Component Type
6.3. Augment Reality Market By End Users (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.3.1. Adoption Rate (%) of Augment Reality Market by End Users
6.3.2. Augment Reality in Education Sector (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.3.3. Augment Reality in Healthcare sector (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.3.4. Augment Reality in Aerospace Industry (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.3.5. Augment Reality in Automotive Sector (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.3.6. Augment Reality in Real Estate (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.3.7. IT and Cloud Services in Tourism(Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.3.8. Augment Reality in Gaming (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.3.9. Augment Reality in Defense (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.3.10. Augment Reality in Sports (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.3.11. Augment Reality in Manufacturing Industry (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.3.12. Augment Reality in Media & Entertainment (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024
6.3.13. Market Attractiveness of Augment Reality Market by End Users
6.3.14. BPS Analysis of Augment Reality Market by End Users
6.4. Augment Reality Market By Region (Market Share (%) & Y-o-Y Growth Comparison, 2016-2024)
6.4.1. North America Augment Reality Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.1.1. North America Augment Reality Market By Country (Market Share (%) & Y-o-Y Growth Comparison, 2016-2024)
6.4.1.1.1. U.S. Augment Reality Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.1.1.2. Canada Augment Reality Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.1.1.3. Market Attractiveness of Augment Reality Market by Country
6.4.1.1.4. BPS Analysis of Augment Reality Market by Country
6.4.1.2. North America Augment Reality Market By Technology Type (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.1.2.1. Adoption Rate (%) of Augment Reality Market by Technology Type
6.4.1.2.2. Marker Based (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.1.2.2.1. Active Marker (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.1.2.2.2. Passive Marker (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.1.2.3. Marker Less (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.1.2.3.1. Model-Based (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.1.2.3.2. Image Processing Based (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.1.2.4. Market Attractiveness of Augment Reality Market by Technology Type
6.4.1.2.5. BPS Analysis of Augment Reality Market by Technology Type
6.4.1.3. North America Augment Reality Market By Component Type(Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.1.3.1. Adoption Rate (%) of Augment Reality Market by Component Type
6.4.1.3.2. Software (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.1.3.2.1. Cloud-Based Services (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.1.3.2.2. Software Developer kits (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.1.3.3. Hardware (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.1.3.3.1. 3D Cameras (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.1.3.3.2. AR Wearable Devices (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.1.3.3.3. Sensors (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.1.3.4. Displays (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)Market Attractiveness Augment Reality Market by Component Type
6.4.1.3.5. BPS Analysis Augment Reality Market by Component Type
6.4.1.4. North America Augment Reality Market By End Users (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.1.4.1. Adoption Rate (%) of Augment Reality Market by End Users
6.4.1.4.2. Augment Reality in Education Sector (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.1.4.3. Augment Reality in Healthcare sector (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.1.4.4. Augment Reality in Aerospace Industry (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.1.4.5. Augment Reality in Automotive Sector (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.1.4.6. Augment Reality in Real Estate (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.1.4.7. IT and Cloud Services in Tourism(Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.1.4.8. Augment Reality in Gaming (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.1.4.9. Augment Reality in Defense (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.1.4.10. Augment Reality in Sports (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.1.4.11. Augment Reality in Manufacturing Industry (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.1.4.12. Augment Reality in Media & Entertainment (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024
6.4.1.4.13. Market Attractiveness of Augment Reality Market by End Users
6.4.1.4.14. BPS Analysis of Augment Reality Market by End Users
6.4.2. Europe Augment Reality Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.2.1. Europe Augment Reality Market By Country (Market Share (%) & Y-o-Y Growth Comparison, 2016-2024)
6.4.2.1.1. UK Augment Reality Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.2.1.2. France Augment Reality Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.2.1.3. Italy Augment Reality Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.2.1.4. Germany Augment Reality Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.2.1.5. Spain Augment Reality Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.2.1.6. Hungary Augment Reality Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.2.1.7. Sweden Augment Reality Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.2.1.8. Russia Augment Reality Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.2.1.9. Poland Augment Reality Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.2.1.10. Rest of Europe (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.2.1.11. Market Attractiveness of Augment Reality Market by Country
6.4.2.1.12. BPS Analysis of Augment Reality Market by Country
6.4.2.2. Europe Augment Reality Market By Technology Type (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.2.2.1. Adoption Rate (%) of Augment Reality Market by Technology Type
6.4.2.2.2. Marker Based (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.2.2.2.1. Active Marker (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.2.2.2.2. Passive Marker (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.2.2.3. Marker Less (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.2.2.3.1. Model-Based (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.2.2.3.2. Image Processing Based (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.2.2.4. Market Attractiveness of Augment Reality Market by Technology Type
6.4.2.2.5. BPS Analysis of Augment Reality Market by Technology Type
6.4.2.3. Europe Augment Reality Market By Component Type(Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.2.3.1. Adoption Rate (%) of Augment Reality Market by Component Type
6.4.2.3.2. Software (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.2.3.2.1. Cloud-Based Services (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.2.3.2.2. Software Developer kits (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.2.3.3. Hardware (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.2.3.3.1. 3D Cameras (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.2.3.3.2. AR Wearable Devices (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.2.3.3.3. Sensors (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.2.3.4. Displays (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)Market Attractiveness Augment Reality Market by Component Type
6.4.2.3.5. Market Attractiveness Augment Reality Market by Component Type
6.4.2.3.6. BPS Analysis Augment Reality Market by Component Type
6.4.2.4. Europe Augment Reality Market By End Users (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.2.4.1. Adoption Rate (%) of Augment Reality Market by End Users
6.4.2.4.2. Augment Reality in Education Sector (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.2.4.3. Augment Reality in Healthcare sector (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.2.4.4. Augment Reality in Aerospace Industry (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.2.4.5. Augment Reality in Automotive Sector (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.2.4.6. Augment Reality in Real Estate (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.2.4.7. IT and Cloud Services in Tourism(Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.2.4.8. Augment Reality in Gaming (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.2.4.9. Augment Reality in Defense (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.2.4.10. Augment Reality in Sports (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.2.4.11. Augment Reality in Manufacturing Industry (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.2.4.12. Augment Reality in Media & Entertainment (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024
6.4.2.4.13. Market Attractiveness of Augment Reality Market by End Users
6.4.2.4.14. Market Attractiveness of Augment Reality Market by End Users
6.4.2.4.15. BPS Analysis of Augment Reality Market by End Users
6.4.3. Middle East & Africa Augment Reality Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.3.1. Middle East & Africa Augment Reality Market By Country (Market Share (%) & Y-o-Y Growth Comparison, 2016-2024)
6.4.3.1.1. Gulf Cooperation Council Countries (GCC) Augment Reality Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.3.1.2. South Africa Augment Reality Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.3.1.3. North Africa Augment Reality Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.3.1.4. Rest of Middle East and Africa Augment Reality Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.3.1.5. Market Attractiveness of Augment Reality Market by Country
6.4.3.1.6. BPS Analysis of Augment Reality Market by Country
6.4.3.2. Middle East & Africa Augment Reality Market By Technology Type (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.3.2.1. Adoption Rate (%) of Augment Reality Market by Technology Type
6.4.3.2.2. Marker Based (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.3.2.2.1. Active Marker (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.3.2.2.2. Passive Marker (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.3.2.3. Marker Less (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.3.2.3.1. Model-Based (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.3.2.3.2. Image Processing Based (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.3.2.4. Market Attractiveness of Augment Reality Market by Technology Type
6.4.3.2.5. BPS Analysis of Augment Reality Market by Technology Type
6.4.3.3. Middle East & Africa Augment Reality Market By Component Type (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.3.3.1. Adoption Rate (%) of Augment Reality Market by Component Type
6.4.3.3.2. Software (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.3.3.2.1. Cloud-Based Services (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.3.3.2.2. Software Developer kits (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.3.3.3. Hardware (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.3.3.3.1. 3D Cameras (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.3.3.3.2. AR Wearable Devices (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.3.3.3.3. Sensors (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.3.3.4. Displays (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)Market Attractiveness Augment Reality Market by Component Type
6.4.3.3.5. Market Attractiveness Augment Reality Market by Component Type
6.4.3.3.6. BPS Analysis Augment Reality Market by Component Type
6.4.3.4. Middle East & Africa Augment Reality Market By End Users (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.3.4.1. Adoption Rate (%) of Augment Reality Market by End Users
6.4.3.4.2. Augment Reality in Education Sector (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.3.4.3. Augment Reality in Healthcare sector (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.3.4.4. Augment Reality in Aerospace Industry (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.3.4.5. Augment Reality in Automotive Sector (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.3.4.6. Augment Reality in Real Estate (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.3.4.7. IT and Cloud Services in Tourism(Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.3.4.8. Augment Reality in Gaming (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.3.4.9. Augment Reality in Defense (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.3.4.10. Augment Reality in Sports (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.3.4.11. Augment Reality in Manufacturing Industry (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.3.4.12. Augment Reality in Media & Entertainment (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024
6.4.3.4.13. Market Attractiveness of Augment Reality Market by End Users
6.4.3.4.14. Market Attractiveness of Augment Reality Market by End Users
6.4.3.4.15. BPS Analysis of Augment Reality Market by End Users
6.4.4. Latin America Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.4.1. Latin America By Country (Market Share (%) & Y-o-Y Growth Comparison, 2016-2024)
6.4.4.1.1. Brazil Augment Reality Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.4.1.2. Mexico Augment Reality Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.4.1.3. Rest of Latin America Augment Reality Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.4.1.4. Market Attractiveness of Augment Reality Market by Country
6.4.4.1.5. BPS Analysis of Augment Reality Market by Country
6.4.4.2. Latin America Augment Reality Market By Technology Type (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.4.2.1. Adoption Rate (%) of Augment Reality Market by Technology Type
6.4.4.2.2. Marker Based (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.4.2.2.1. Active Marker (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.4.2.2.2. Passive Marker (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.4.2.3. Marker Less (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.4.2.3.1. Model-Based (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.4.2.3.2. Image Processing Based (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.4.2.4. Market Attractiveness of Augment Reality Market by Technology Type
6.4.4.2.5. BPS Analysis of Augment Reality Market by Technology Type
6.4.4.3. Latin America Augment Reality Market By Component Type(Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.4.3.1. Adoption Rate (%) of Augment Reality Market by Component Type
6.4.4.3.2. Software (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.4.3.2.1. Cloud-Based Services (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.4.3.2.2. Software Developer kits (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.4.3.3. Hardware (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.4.3.3.1. 3D Cameras (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.4.3.3.2. AR Wearable Devices (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.4.3.3.3. Sensors (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.4.3.4. Displays (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)Market Attractiveness Augment Reality Market by Component Type
6.4.4.3.5. Market Attractiveness Augment Reality Market by Component Type
6.4.4.3.6. BPS Analysis Augment Reality Market by Component Type
6.4.4.4. Latin America Augment Reality Market By End Users (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.4.4.1. Adoption Rate (%) of Augment Reality Market by End Users
6.4.4.4.2. Augment Reality in Education Sector (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.4.4.3. Augment Reality in Healthcare sector (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.4.4.4. Augment Reality in Aerospace Industry (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.4.4.5. Augment Reality in Automotive Sector (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.4.4.6. Augment Reality in Real Estate (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.4.4.7. IT and Cloud Services in Tourism(Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.4.4.8. Augment Reality in Gaming (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.4.4.9. Augment Reality in Defense (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.4.4.10. Augment Reality in Sports (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.4.4.11. Augment Reality in Manufacturing Industry (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.4.4.12. Augment Reality in Media & Entertainment (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024
6.4.4.4.13. Market Attractiveness of Augment Reality Market by End Users
6.4.4.4.14. Market Attractiveness of Augment Reality Market by End Users
6.4.4.4.15. BPS Analysis of Augment Reality Market by End Users
6.4.5. Asia Pacific (APAC) Augment Reality Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.5.1. Asia Pacific Augment Reality Market By Country (Market Share (%) & Y-o-Y Growth Comparison, 2016-2024)
6.4.5.1.1. China Augment Reality Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.5.1.2. Japan Augment Reality Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.5.1.3. India Augment Reality Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.5.1.4. Singapore Augment Reality Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.5.1.5. South Korea Augment Reality Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.5.1.6. Australia Augment Reality Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.5.1.7. New Zealand Augment Reality Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.5.1.8. Rest of APAC Augment Reality Market (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.5.1.9. Market Attractiveness of Augment Reality Market by Country
6.4.5.1.10. BPS Analysis of Augment Reality Market by Country
6.4.5.2. Asia Pacific Augment Reality Market By Technology Type (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.5.2.1. Adoption Rate (%) of Augment Reality Market by Technology Type
6.4.5.2.2. Marker Based (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.5.2.2.1. Active Marker (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.5.2.2.2. Passive Marker (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.5.2.3. Marker Less (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.5.2.3.1. Model-Based (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.5.2.3.2. Image Processing Based (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.5.2.4. Market Attractiveness of Augment Reality Market by Technology Type
6.4.5.2.5. BPS Analysis of Augment Reality Market by Technology Type
6.4.5.3. Asia Pacific Augment Reality Market By Component Type(Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.5.3.1. Adoption Rate (%) of Augment Reality Market by Component Type
6.4.5.3.2. Software (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.5.3.2.1. Cloud-Based Services (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.5.3.2.2. Software Developer kits (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.5.3.3. Hardware (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.5.3.3.1. 3D Cameras (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.5.3.3.2. AR Wearable Devices (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.5.3.3.3. Sensors (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.5.3.4. Displays (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)Market Attractiveness Augment Reality Market by Component Type
6.4.5.3.5. Market Attractiveness Augment Reality Market by Component Type
6.4.5.3.6. BPS Analysis Augment Reality Market by Component Type
6.4.5.4. Asia Pacific Augment Reality Market By End Users (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.5.4.1. Adoption Rate (%) of Augment Reality Market by End Users
6.4.5.4.2. Augment Reality in Education Sector (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.5.4.3. Augment Reality in Healthcare sector (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.5.4.4. Augment Reality in Aerospace Industry (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.5.4.5. Augment Reality in Automotive Sector (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.5.4.6. Augment Reality in Real Estate (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.5.4.7. IT and Cloud Services in Tourism(Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.5.4.8. Augment Reality in Gaming (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.5.4.9. Augment Reality in Defense (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.5.4.10. Augment Reality in Sports (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.5.4.11. Augment Reality in Manufacturing Industry (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024)
6.4.5.4.12. Augment Reality in Media & Entertainment (Market Size ($ Billion) & Y-o-Y Growth Analysis, 2016-2024
6.4.5.4.13. Market Attractiveness of Augment Reality Market by End Users
6.4.5.4.14. Market Attractiveness of Augment Reality Market by End Users
6.4.5.4.15. BPS Analysis of Augment Reality Market by End Users
7. Competitive Outlook
7.1. Market Share of Major Players (2016)
7.2. Company Profiles
7.2.1. Microsoft
7.2.1.1. Company Synopsis
7.2.1.2. Business Strategy
7.2.1.3. Product Portfolio
7.2.1.4. SWOT Analysis
7.2.2. Apple
7.2.3. Google
7.2.4. Qualcomm Inc.
7.2.5. Magic Leap
7.2.6. Sony
7.2.7. Augmented pixels Inc.
7.2.8. Niantic Labs
7.2.9. Samsung
7.2.10. Intel
7.2.11. HTC

8. Porters Five Force Model
9. Market Landscape: Competition and Beyond
10. Market outlook for business players and entry level players to ascertain their business in dynamic ecosystem
11. Expert Analysis
12. Concluding Remarks





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