Consumer 5G use cases: operator strategies for virtual reality video`

This report qualifies the market opportunity for VR video on demand content and for streaming live events such as sports and concerts in VR.
 

Operators should establish a strategy for monetising the growing consumer interest in VR video, one of several key use cases for 5G.

This report answers the following questions.

  • Can operators monetise the growing consumer interest in, and vendor advancement of, VR video?
  • Does 5G allow operators to play a unique role in the VR video value chain?
  • How much revenue can operators generate from VR video services and what is the breakdown into device, direct service and indirect service revenue?
  • What does the value chain for VR video and live event streaming over VR look like, and what role do operators play?
  • How are early-moving operators using VR video to sell 5G?

Connected Consumer Survey: fixed broadband operator customer satisfaction metrics 3Q 2021

Connected Consumer Survey: fixed broadband operator customer satisfaction metrics 3Q 2021 market research report available in single user pdf license with Aarkstore Enterprise at USD 3999

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Telco B2B and Consumer Internet of Things (IoT) Strategies and Case Studies - 2021

Telco B2B and Consumer Internet of Things (IoT) Strategies and Case Studies - 2021Telco B2B and Consumer Internet of Things (IoT) Strategies and Case Studies - 2021, a Global Outlook

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