Games Software in China

Games Software in China

Summary

Games Software in China industry profile provides top-line qualitative and quantitative summary information including: market size (value 2014-18, and forecast to 2023). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.

Key Highlights

- The games software market includes retail sales of games for domestic games consoles, handheld games consoles, mobile phones and other wireless devices; and games for PC and Mac desktop computers. Online games are excluded (e.g. Second Life). Console hardware sales are excluded. The market is valued at retail selling price (RSP) with any currency conversions calculated using constant 2018 annual average exchange rates.
- The Chinese games software market had total revenues of $1.1bn in 2018, representing a compound annual growth rate (CAGR) of 12.2% between 2014 and 2018.
- Music, video, book, stationery and entertainment software specialists account for the largest proportion of sales in the Chinese games software market in 2018, sales through this channel generated $465.9m, equivalent to 43.3% of the markets overall value.
- A rising threat to online and physical games software retailers will be cloud-based gaming, which will bypass retailers altogether to offer fully-competitive titles on a subscription basis.

Scope

- Save time carrying out entry-level research by identifying the size, growth, and leading players in the games software market in China
- Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the games software market in China
- Leading company profiles reveal details of key games software market players’ global operations and financial performance
- Add weight to presentations and pitches by understanding the future growth prospects of the China games software market with five year forecasts

Reasons to Buy

- What was the size of the China games software market by value in 2018?
- What will be the size of the China games software market in 2023?
- What factors are affecting the strength of competition in the China games software market?
- How has the market performed over the last five years?
- How large is China’s games software market in relation to its regional counterparts?
 


1 Executive Summary
1.1. Market value
1.2. Market value forecast
1.3. Geography segmentation
1.4. Market rivalry
1.5. Competitive Landscape
2 Market Overview
2.1. Market definition
2.2. Market analysis
3 Market Data
3.1. Market value
4 Market Segmentation
4.1. Geography segmentation
4.2. Market distribution
5 Market Outlook
5.1. Market value forecast
6 Five Forces Analysis
6.1. Summary
6.2. Buyer power
6.3. Supplier power
6.4. New entrants
6.5. Threat of substitutes
6.6. Degree of rivalry
7 Competitive Landscape
7.1. Which leading players were particularly notable in 2018?
7.2. How did government schemes or regulations impact the market in 2018?
7.3. How is technology shaping the games software market?
8 Company Profiles
8.1. Tencent Holdings Limited
8.2. NetEase Inc
9 Macroeconomic Indicators
9.1. Country data
10 Appendix
10.1. Methodology
10.2. Industry associations
10.3. Related MarketLine research
10.4. About MarketLine
 


List Of Tables


Table 1: China games software market value: $ million, 2014-18
Table 2: China games software market geography segmentation: $ million, 2018
Table 3: China games software market distribution: % share, by value, 2018
Table 4: China games software market value forecast: $ million, 2018-23
Table 5: Tencent Holdings Limited: key facts
Table 6: Tencent Holdings Limited: Annual Financial Ratios
Table 7: Tencent Holdings Limited: Key Employees
Table 8: Tencent Holdings Limited: Key Employees Continued
Table 9: NetEase Inc: key facts
Table 10: NetEase Inc: Annual Financial Ratios
Table 11: NetEase Inc: Key Employees
Table 12: China size of population (million), 2014-18
Table 13: China gdp (constant 2005 prices, $ billion), 2014-18
Table 14: China gdp (current prices, $ billion), 2014-18
Table 15: China inflation, 2014-18
Table 16: China consumer price index (absolute), 2014-18
Table 17: China exchange rate, 2014-18
 


List Of Figures


Figure 1: China games software market value: $ million, 2014-18
Figure 2: China games software market geography segmentation: % share, by value, 2018
Figure 3: China games software market distribution: % share, by value, 2018
Figure 4: China games software market value forecast: $ million, 2018-23
Figure 5: Forces driving competition in the games software market in China, 2018
Figure 6: Drivers of buyer power in the games software market in China, 2018
Figure 7: Drivers of supplier power in the games software market in China, 2018
Figure 8: Factors influencing the likelihood of new entrants in the games software market in China, 2018
Figure 9: Factors influencing the threat of substitutes in the games software market in China, 2018
Figure 10: Drivers of degree of rivalry in the games software market in China, 2018
 


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