Casinos & Gaming in Japan

Casinos & Gaming in Japan

Summary

Casinos & Gaming in Japan industry profile provides top-line qualitative and quantitative summary information including: market size (value 2012-16, and forecast to 2021). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.

synopsis

Essential resource for top-line data and analysis covering the Japan casinos & gaming market. Includes market size and segmentation data, textual and graphical analysis of market growth trends, leading companies and macroeconomic information.

Key Highlights

- The casinos and gaming market consists of all forms of betting and gaming. All values are stated in terms of gross gaming win. This is the total amount waged by customers minus the total amount paid out to customers as winnings, but before the payment of any applicable taxes, disbursements to charitable or other causes by games established for those purposes, or other expenses.
- The Japanese casinos and gaming sector had total gross gaming win of $35,181.4m in 2016, representing a compound annual rate of change (CARC) of -3% between 2012 and 2016.
- The lotteries segment was the sectors most lucrative in 2016, with total gross gaming win of $6,637.5m, equivalent to 18.9% of the sectors overall value.
- As casinos are illegal in Japan, lotteries make up the most lucrative sector in casinos and gaming.

Scope

- Save time carrying out entry-level research by identifying the size, growth, major segments, and leading players in the casinos & gaming market in Japan
- Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the casinos & gaming market in Japan
- Leading company profiles reveal details of key casinos & gaming market players global operations and financial performance
- Add weight to presentations and pitches by understanding the future growth prospects of the Japan casinos & gaming market with five year forecasts

Reasons to buy

- What was the size of the Japan casinos & gaming market by value in 2016?
- What will be the size of the Japan casinos & gaming market in 2021?
- What factors are affecting the strength of competition in the Japan casinos & gaming market?
- How has the market performed over the last five years?
- What are the main segments that make up Japans casinos & gaming market?

Executive Summary 2
Market value 2
Market value forecast 2
Category segmentation 2
Geography segmentation 2
Market rivalry 2
Market Overview 7
Market definition 7
Market analysis 7
Market Data 9
Market value 9
Market Segmentation 10
Category segmentation 10
Geography segmentation 11
Market Outlook 12
Market value forecast 12
Five Forces Analysis 13
Summary 13
Buyer power 14
Supplier power 15
New entrants 16
Threat of substitutes 17
Degree of rivalry 18
Leading Companies 19
Capcom Co. Ltd. 19
DYNAM JAPAN HOLDINGS Co., Ltd. 23
Maruhan Corporation 26
Macroeconomic Indicators 29
Country data 29
Methodology 31
Industry associations 32
Related MarketLine research 32
Appendix 33
About MarketLine 33

List Of Tables

List of Tables
Table 1: Japan casinos & gaming sector value: $ million, 2012-16
Table 2: Japan casinos & gaming sector category segmentation: $ million, 2016
Table 3: Japan casinos & gaming sector geography segmentation: $ million, 2016
Table 4: Japan casinos & gaming sector value forecast: $ million, 2016-21
Table 5: Capcom Co. Ltd.: key facts
Table 6: Capcom Co. Ltd.: key financials ($)
Table 7: Capcom Co. Ltd.: key financials ()
Table 8: Capcom Co. Ltd.: key financial ratios
Table 9: DYNAM JAPAN HOLDINGS Co., Ltd.: key facts
Table 10: DYNAM JAPAN HOLDINGS Co., Ltd.: key financials ($)
Table 11: DYNAM JAPAN HOLDINGS Co., Ltd.: key financials ()
Table 12: DYNAM JAPAN HOLDINGS Co., Ltd.: key financial ratios
Table 13: Maruhan Corporation: key facts
Table 14: Maruhan Corporation: key financials ($)
Table 15: Maruhan Corporation: key financials ()
Table 16: Maruhan Corporation: key financial ratios
Table 17: Japan size of population (million), 2012-16
Table 18: Japan gdp (constant 2005 prices, $ billion), 2012-16
Table 19: Japan gdp (current prices, $ billion), 2012-16
Table 20: Japan inflation, 2012-16
Table 21: Japan consumer price index (absolute), 2012-16
Table 22: Japan exchange rate, 2012-16

List Of Figures

List of Figures
Figure 1: Japan casinos & gaming sector value: $ million, 2012-16
Figure 2: Japan casinos & gaming sector category segmentation: % share, by value, 2016
Figure 3: Japan casinos & gaming sector geography segmentation: % share, by value, 2016
Figure 4: Japan casinos & gaming sector value forecast: $ million, 2016-21
Figure 5: Forces driving competition in the casinos & gaming sector in Japan, 2016
Figure 6: Drivers of buyer power in the casinos & gaming sector in Japan, 2016
Figure 7: Drivers of supplier power in the casinos & gaming sector in Japan, 2016
Figure 8: Factors influencing the likelihood of new entrants in the casinos & gaming sector in Japan, 2016
Figure 9: Factors influencing the threat of substitutes in the casinos & gaming sector in Japan, 2016
Figure 10: Drivers of degree of rivalry in the casinos & gaming sector in Japan, 2016
Figure 11: Capcom Co. Ltd.: revenues & profitability
Figure 12: Capcom Co. Ltd.: assets & liabilities
Figure 13: DYNAM JAPAN HOLDINGS Co., Ltd.: revenues & profitability
Figure 14: DYNAM JAPAN HOLDINGS Co., Ltd.: assets & liabilities
Figure 15: Maruhan Corporation: revenues & profitability
Figure 16: Maruhan Corporation: assets & liabilities

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