Games Software in the United States

Games Software in the United States

Summary

Games Software in the United States industry profile provides top-line qualitative and quantitative Summary information including: market size (value 2013-17, and forecast to 2022). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.
Essential resource for top-line data and analysis covering the United States games software market. Includes market size data, textual and graphical analysis of market growth trends, leading companies and macroeconomic information.

Key Highlights

- The games software market includes retail sales of games for domestic games consoles, handheld games consoles, mobile phones and other wireless devices; and games for PC and Mac desktop computers. Online games are excluded (e.g. Second Life). Console hardware sales are excluded. The market is valued at retail selling price (RSP) with any currency conversions calculated using constant 2017 annual average exchange rates.
- The US games software market generated total revenues of $16,815.7m in 2017, representing a compound annual growth rate (CAGR) of 0.7% between 2013 and 2017.
- Sales generated through online pureplay were the most lucrative for the US games software market in 2017, with total revenues of $4,182.9m, equivalent to 24.9% of the markets overall value.
- The US is the single largest market for gaming software, accounting for 36.5% of the global market in 2017. Its fortunes therefore play a large part in shaping those of the global market as a whole.

Scope

- Save time carrying out entry-level research by identifying the size, growth, and leading players in the games software market in the United States
- Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the games software market in the United States
- Leading company profiles reveal details of key games software market players global operations and financial performance
- Add weight to presentations and pitches by understanding the future growth prospects of the United States games software market with five year forecasts

Reasons to buy

- What was the size of the United States games software market by value in 2017?
- What will be the size of the United States games software market in 2022?
- What factors are affecting the strength of competition in the United States games software market?
- How has the market performed over the last five years?
- How large is the United Statess games software market in relation to its regional counterparts?

Executive Summary 2
Market value 2
Market value forecast 2
Geography segmentation 2
Market rivalry 2
Market Overview 7
Market definition 7
Market analysis 7
Market Data 9
Market value 9
Market Segmentation 10
Geography segmentation 10
Market distribution 11
Market Outlook 12
Market value forecast 12
Five Forces Analysis 13
Summary 13
Buyer power 14
Supplier power 15
New entrants 17
Threat of substitutes 19
Degree of rivalry 20
Leading Companies 21
Amazon.com, Inc. 21
Best Buy Co, Inc. 25
GameStop Corp. 28
Walmart Inc 32
Macroeconomic Indicators 36
Country data 36
Methodology 38
Industry associations 39
Related MarketLine research 39
Appendix 40
About MarketLine 40

List Of Tables


Table 1: United States games software market value: $ million, 2013-17
Table 2: United States games software market geography segmentation: $ million, 2017
Table 3: United States games software market distribution: % share, by value, 2017
Table 4: United States games software market value forecast: $ million, 2017-22
Table 5: Amazon.com, Inc.: key facts
Table 6: Amazon.com, Inc.: key financials ($)
Table 7: Amazon.com, Inc.: key financial ratios
Table 8: Best Buy Co, Inc.: key facts
Table 9: Best Buy Co, Inc.: key financials ($)
Table 10: Best Buy Co, Inc.: key financial ratios
Table 11: GameStop Corp.: key facts
Table 12: GameStop Corp.: key financials ($)
Table 13: GameStop Corp.: key financial ratios
Table 14: Walmart Inc: key facts
Table 15: Walmart Inc: key financials ($)
Table 16: Walmart Inc: key financial ratios
Table 17: United States size of population (million), 2013-17
Table 18: United States gdp (constant 2005 prices, $ billion), 2013-17
Table 19: United States gdp (current prices, $ billion), 2013-17
Table 20: United States inflation, 2013-17
Table 21: United States consumer price index (absolute), 2013-17
Table 22: United States exchange rate, 2013-17

List Of Figures


Figure 1: United States games software market value: $ million, 2013-17
Figure 2: United States games software market geography segmentation: % share, by value, 2017
Figure 3: United States games software market distribution: % share, by value, 2017
Figure 4: United States games software market value forecast: $ million, 2017-22
Figure 5: Forces driving competition in the games software market in the United States, 2017
Figure 6: Drivers of buyer power in the games software market in the United States, 2017
Figure 7: Drivers of supplier power in the games software market in the United States, 2017
Figure 8: Factors influencing the likelihood of new entrants in the games software market in the United States, 2017
Figure 9: Factors influencing the threat of substitutes in the games software market in the United States, 2017
Figure 10: Drivers of degree of rivalry in the games software market in the United States, 2017
Figure 11: Amazon.com, Inc.: revenues & profitability
Figure 12: Amazon.com, Inc.: assets & liabilities
Figure 13: Best Buy Co, Inc.: revenues & profitability
Figure 14: Best Buy Co, Inc.: assets & liabilities
Figure 15: GameStop Corp.: revenues & profitability
Figure 16: GameStop Corp.: assets & liabilities
Figure 17: Walmart Inc: revenues & profitability
Figure 18: Walmart Inc: assets & liabilities

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