Recreation, Entertainment and Arts in South Korea

South Koreans spending on leisure activities remained on a growth path in 2017, thanks to the countrys expanding economy, households improving purchasing power, and the growing domestic travel market. South Koreas real GDP grew by 3% over 2017, while households expenditure increased by 4%, underpinned by relatively low unemployment and inflation rates. This encouraged Koreans to spend more on a wider range of goods and services, including on entertainment. Despite the serious decline in Chi...

The Internationals Industrial reports provide a 360 degree view of an industry. The Industrial market report offers a comprehensive guide to the size and shape of the Recreation, Entertainment and Arts market at a national level. It provides the latest retail sales data, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market - be they new product developments, packaging innovations, economic/lifestyle influences, distribution or pricing issues. Forecasts illustrate how the market is set to change.

Product coverage: Amusement Parks and Entertainment Services, Library, Museums and Cultural Services, Movie Theatres, Sporting and Recreational Services, Theatre and Music Production.

Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.

Why buy this report?
* Get a detailed picture of the Recreation, Entertainment and Arts market;
* Pinpoint growth sectors and identify factors driving change;
* Understand the competitive environment, the markets major players and leading brands;
* Use five-year forecasts to assess how the market is predicted to develop.


RECREATION, ENTERTAINMENT AND ARTS IN SOUTH KOREA
Euromonitor International
October 2018

LIST OF CONTENTS AND TABLES

Headlines
Prospects
South Koreans Rising Purchasing Power Fuels Industrys Growth
Sporting and Recreational Services the Industrys Key Growth Driver
Library, Museums and Cultural Services Represents Fastest Growing Category in the Industry
Competitive Landscape
Competition in the Industry Set To Intensify
Industry Overview
Chart 1 Industrys Production Value 2002-2022, LCU million
Chart 2 Industrys Value Added 2012-2017, LCU million
Chart 3 Industrys Profits and Profit Margin 2012-2017, LCU million
Chart 4 Industry Structure by Category 2012-2017, LCU million
Chart 5 Amusement Parks and Entertainment Services Production 2002-2022, LCU million
Chart 6 Sporting and Recreational Services Production 2002-2022, LCU million
Chart 7 Library, Museums and Cultural Services Production 2002-2022, LCU million
Chart 8 Theatre and Music Production Production 2002-2022, LCU million
Chart 9 Movie Theatres Production 2002-2022, LCU million
Chart 10 Absolute Growth by Category, LCU million
Industrys Cost Structure
Chart 11 Industrys Cost Structure 2012-2017, LCU million
Chart 12 Industrys Costs, LCU million
Trade
Chart 13 Imports, Exports and Trade Balance 2012-2017, LCU million
Chart 14 Exports by Category 2012-2017, LCU million
Chart 15 Imports by Category 2012-2017, LCU million
Market Structure
Chart 16 Market Structure 2012-2017, LCU million
Chart 17 Market Structure by Category 2012-2017, LCU million
Buyers
Chart 18 Market Structure by Buyer 2012-2017
Chart 19 Industrys Demand Structure 2012-2017
Firmographics
Chart 20 Employment Statistics and Productivity 2012-2017
Chart 21 Number of Companies by Companys Size 2012-2017
Chart 22 Firmographics Distribution by Revenue 2012-2017, % of total revenue
Chart 23 Industry Concentration 2012-2017, % share of total production value
Chart 24 Top Company Shares 2017, % of total production value
Chart 25 Top 5 Company Share Dynamics 2012-2017, % of total production value
Chart 26 Production Value Performance by Company 2012-2017
Industrys Context
Chart 27 Industry vs GDP Performance 2002-2022, % Y-O-Y growth
Chart 28 Recreation, Entertainment and Arts vs Other Industries 2002-2022, LCU million
Chart 29 Industry Size by Region 2017, USD million
Chart 30 Recreation, Entertainment and Arts in Asia Pacific 2002-2022, USD million













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