Global Gaming Peripherals Market 2022 - Industry Briefing

According to the global gaming peripherals market is set to achieve an incremental growth of USD 4.0 billion, acelerating at a CAGR of almost 5.8% during the forecast period 2022-2028.

This industry report offers market estimates of the global market, followed by a detailed analysis of the product, and region. The global market data on gaming peripherals can be segmented by product: gamepads, gaming headsets, gaming keyboards, gaming mouses, virtual reality devices. Globally, the gaming headsets segment made up the largest share of the gaming peripherals market. Gaming peripherals market is further segmented by region: North America, Europe, Asia-Pacific, MEA (Middle East and Africa), Latin America. North America captured the largest share of the market in 2021.

The global gaming peripherals market is highly competitive. As of 2021, the major players in the global gaming peripherals market were Anker Innovations Co. Ltd, Cooler Master Technology Inc., Corsair Gaming Inc., Creative Technology Ltd., GN Audio A/S (Jabra), Kingston Technology Company Inc., Logitech International S.A., Mad Catz Global Limited, Microsoft Corporation, Plantronics Inc., Razer Inc., Sennheiser electronic GmbH & Co. KG, Sentey Inc., SHARKOON Technologies GmbH, Shure Incorporated, Skullcandy Inc., Sony Corporation, SteelSeries ApS, Turtle Beach Corporation.

The data-centric report focuses on market trends, status and outlook for segments. With comprehensive market assessment across the major geographies, the report is a valuable asset for the existing players, new entrants and the future investors.

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Part 1. Summary

Part 2. Introduction
Study period
Geographical scope
Market segmentation

Part 3. Gaming peripherals market overview

Part 4. Market breakdown by product
Gaming headsets
Gaming keyboards
Gaming mouses
Virtual reality devices

Part 5. Market breakdown by region
North America
MEA (Middle East and Africa)
Latin America

Part 6. Key companies
Anker Innovations Co., Ltd
Cooler Master Technology Inc.
Corsair Gaming Inc.
Creative Technology Ltd.
GN Audio A/S (Jabra)
Kingston Technology Company, Inc.
Logitech International S.A.
Mad Catz Global Limited
Microsoft Corporation
Plantronics, Inc.
Razer Inc.
Sennheiser electronic GmbH & Co. KG
Sentey, Inc.
SHARKOON Technologies GmbH
Shure Incorporated
Skullcandy Inc.
Sony Corporation
SteelSeries ApS
Turtle Beach Corporation

Part 7. Methodology

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