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The Reality of Virtual Reality: Analysis of Major Vendors' Patent Portfolios

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In spring 2016, many IT companies had unveiled their VR (Virtual Reality) headsets, including Sonys PlayStation VR, Samsungs Gear VR, Oculus VRs Oculus Rift, and HTCs VIVE Pre. It seems that 2016 is the year when VR finally goes from virtual to reality. How do these VR device vendors perform in terms of their R&D intensity? What are the major areas in which they have been intensively applying VR patents? This report analyzes major VR companies patent portfolios and looks into their deployment.
1. Patent Mining
2. Data Mining Analysis
2.1 Relative R&D Strength
3. Vendors Patent Deployment
3.1 International Patent Assignees
3.2 Overview of Major VR Patent Assignees
3.2.1 Microsoft
3.2.2 Immersion Corporation
3.2.3 Sony
3.2.4 Google
3.2.5 Oculus VR
MIC Perspective
Vendors Patent Portfolios Focus on Gaming Devices and Display Systems
GUI Crucial to Product Differentiation; Prospective Vendors Can Develop Gesture-based Applications
Appendix
Glossary of Terms
List of Companies

List Of Tables

Table 1: Relative R&D Intensity of Top 20 VR Patent Assignee
Table 2: VR Patents in Applications vs International Assignee
Table 3: VR Patents in GUI vs International Assignee;

List Of Figures

Figure 1: Major Vendors VR Devices on the Market 

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The Reality of Virtual Reality: Patent Analysis

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Reports Details

Published Date : May 2016
No. of Pages :17
Country :Taiwan
Category :Telecommunications
Publisher :Market Intelligence & Consulting Institute
Report Delivery By :Email
Report Delivery Time :12 to 24 hours after placing the order.

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