Market Research Reports and Industry Reports

The Reality of Virtual Reality: Analysis of Major Vendors' Patent Portfolios

In spring 2016, many IT companies had unveiled their VR (Virtual Reality) headsets, including Sonys PlayStation VR, Samsungs Gear VR, Oculus VRs Oculus Rift, and HTCs VIVE Pre. It seems that 2016 is the year when VR finally goes from virtual to reality. How do these VR device vendors perform in terms of their R&D intensity? What are the major areas in which they have been intensively applying VR patents? This report analyzes major VR companies patent portfolios and looks into their deployment.
1. Patent Mining
2. Data Mining Analysis
2.1 Relative R&D Strength
3. Vendors Patent Deployment
3.1 International Patent Assignees
3.2 Overview of Major VR Patent Assignees
3.2.1 Microsoft
3.2.2 Immersion Corporation
3.2.3 Sony
3.2.4 Google
3.2.5 Oculus VR
MIC Perspective
Vendors Patent Portfolios Focus on Gaming Devices and Display Systems
GUI Crucial to Product Differentiation; Prospective Vendors Can Develop Gesture-based Applications
Glossary of Terms
List of Companies

List Of Tables

Table 1: Relative R&D Intensity of Top 20 VR Patent Assignee
Table 2: VR Patents in Applications vs International Assignee
Table 3: VR Patents in GUI vs International Assignee;

List Of Figures

Figure 1: Major Vendors VR Devices on the Market 

The Retail convergence in emerging Asia–Pacific: case studies, strategies and successes for multi-play

Operators in emerging Asia–Pacific are investing heavily in FTTx infrastructure. The way that operators price and bundle the services enabled by fibre networks will be a key factor in their

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The Service assurance for NFV/SDN: new requirements will lead to vendor opportunity and disruption

CSPs are demanding assurance solutions for NFV/SDN with cloud, analytics and automation features; this change is creating opportunities for vendors and disruption across the assurance value chain.    This strategy

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The Vietnam telecoms market report 2017

This country report and accompanying data annex provide a comprehensive overview of Vietnam & apos;s telecoms market, including KPIs and data on subscribers, penetration, revenue and ARPU. The report analyses

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The Reality of Virtual Reality: Patent Analysis

Virtual Reality (VR) is a computer-simulated, three-dimensional environment that can be explored and interacted with by a person via a human-machine interface device. VR technologies have been applied to a

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Reports Details

Published Date : May 2016
No. of Pages :17
Country :Taiwan
Category :Telecommunications
Publisher :Market Intelligence & Consulting Institute
Report Delivery By :Email
Report Delivery Time :12 to 24 hours after placing the order.

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