Market Research Reports and Industry Reports

Development and Market of Virtual Reality Industry in Global and China



In recent years, AR and VR technology have become the heat topic in technology industry, especially Google, Samsung, Microsoft, and Facebook are betting a lot in this investment. Hololens from Microsoft would be the major force in consumption AR product market, and Cardboard from Google was definite the first option in low-price VR entry level product, which estimates 1.5 million Cardboards will be sold by the end of 2015. On the other hand, Oculus Rift, HTC Vive and Project Morpheus will be the main force in non-mobile phone device realm.

It is predicted that VR industry will develop fast in the next 5 years in an average 106% CAGR; by 2020 over 430 billion products will be sold, and 21 million AR devices will be sold by 2020, 78% CAGR.

The Aim of Report

To provide readers with comprehensive and in-depth understanding of global and Chinese Virtual reality industry;
To analyze the market demand of Virtual reality industry;
To analyze the profitability of Virtual reality industry;
To analyze market size of the industry;
To reveal opportunities for Virtual reality industry in global and China.

Benefit from the report

Obtain latest info of Virtual reality industry, such as market size, market structure, price index, key players, etc.;
Discover market potential in upstream, downstream and different r segments;
Find out how Chinese Virtual reality market will change and how your business can be involved in;
Keep informed of your competitors/their activities in China;
Learn about key market drivers, investment opportunity ;


The report will investigate Chinese and global virtual reality industry from the following aspects:
Market size
Market potential
Industrial chain
Bellwether company

*Time needed

3 to 4 works weeks needed

Executive Summary
Definition and Methodology
1 Virtual Reality Industry
1.1 Consumption
1.2 Pricing
2 Technology
3 Global Market
3.1 Application
3.1.1 Gaming
3.1.2 Entertaining
3.1.3 Industrial
3.1.4 Medical
3.1.5 Marketing
3.2 Market Size
3.3 User Base
4 Industry Chain
4.1 Upstream
4.1.1 Component Supplier
4.1.2 Content Provider
4.1.3 Hardware And Software
4.2 Downstream
4.2.1 Consumer Product
5 Global Bellwether Company
5.1 Foreign Company
5.1.1 Google
5.1.2 Oculus
5.1.3 Microsoft
5.1.4 Sony
5.1.5 HTC
5.1.6 Samsung
5.1.7 Valve
5.1.8 NVidia
5.2 Chinese Company
5.2.1 Beijing 7invensun Technology Co., Ltd.
5.2.2 Beijing Vr-Time Technology Co., Ltd.
5.2.3 Beijing Antvr Technology Co., Ltd.
5.2.4 Beijing Baofeng Technology Co., Ltd.
5.2.5 Shanghai Daxiang Technology Co., Ltd.
5.2.6 Shanghai Snailvr Co., Ltd.
6 Chinese Market Forecast
6.1 Market Potential
6.2 Five Forces Analysis
6.3 S.W.O.T
7 Conclusion And Recommendation
ASKCIs Legal Disclaimer

List Of Tables

Table 1 Chinese market price of VR glasses
Table 2 VR industrial chain
Table 3 VR technology potential users

List Of Figures

Figure 1 Virtual reality technology market size
Figure 2 Product types
Figure 3 Price of Cardboard

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Reports Details

Published Date : Jul 2015
No. of Pages :200
Country :Global
Category :Telecommunications
Publisher :AskCI Consulting Co., Ltd
Report Delivery By :Email
Report Delivery Time :12 to 24 hours after placing the order.

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