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Content Economics

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The effects of dematerialisation on content industries
 
 This report analyses the four major segments of the content industry:
 
 • books
 • recorded music
 • video games
 • video
 
 For each sector, it details key market figures, analyses the dematerialisation cycle, its impact on industry structure and value distribution, and estimates the impact of piracy.
 
 It then offers a cross-analysis of the trends common to all four sectors.
 
 Finally, it provides 2015-2019 market forecasts for each of the four sectors on a global scale, focusing on six key countries and four regions.

 1. Executive Summary
 1.1. Returning to growth
 1.2. Different dematerialisation cycles
 1.3. Dematerialisation drives down prices and household spending
 1.4. From an ownership model to an access model
 1.5. A new distribution of value in favour of producers and rights holders
 1.6. New growth opportunities
 
 2. Scope and methodology
 2.1. Scope of the study
 2.1.1. Definition of the subjects studied
 2.1.2. Geographical coverage
 2.2. General methodology of IDATEs reports
 2.3. Methodology specific to this report
 2.4. Definitions
 
 3. Sectoral analyses
 3.1. The publishing market
 3.1.1. Changing trends in book consumption
 3.1.2. Publishing market revenues
 3.1.3. Industry structure
 3.2. The recorded music market
 3.2.1. Changing trends in recorded music consumption
 3.2.2. Recorded music market revenues
 3.2.3. Industry structure
 3.3. The video game market
 3.3.1. Changing trends in video game consumption
 3.3.2. Video game market revenues
 3.3.3. Industry structure
 3.4. The video market
 3.4.1. Changing trends in video consumption
 3.4.2. Video market revenues
 3.4.3. Industry structure
 
 4. Cross-section analysis
 4.1. The dematerialisation of cultural industries and its impact
 4.1.1. Different degrees of dematerialisation
 4.1.2. The impact of dematerialisation on prices and household expenditure
 4.1.3. A new distribution of value in favour of producers and rights holders
 4.2. General trends
 4.2.1. New consumption patterns
 4.2.2. From an ownership model to an access model
 4.2.3. A shift towards yield management of cultural goods?
 4.3. Content industries response to piracy
 4.3.1. Current state of DRM techniques
 4.3.2. Still high levels of piracy...
 4.3.3. ... but is declining in developed markets
 
 5. Markets and forecasts
 5.1. Growth conditions
 5.1.1. Growth factors
 5.1.2. IDATEs opinion
 5.2. Market forecasts 2015-2019
 5.3. Data book


List Of Tables

 Table 1: Summary table of the scope of content studied
 Table 2: Details of the countries covered by region
 Table 3: Lists of indicators in the database and sources used
 Table 4: Retail market sales of recorded music by label, 2011 to 2014
 Table 5: Main techniques for limiting usage and access to downloaded or streamed content
 Table 6: Forecasts for content industry revenues, worldwide, 2015-2019
 Table 7: Forecasts for publishing sector revenues, worldwide, 2015-2019
 Table 8: Forecasts for recorded music sector revenues, worldwide, 2015-2019
 Table 9: Forecasts for video game sector revenues, worldwide, 2015-2019
 Table 10: Forecasts for video sector revenues, worldwide, 2015-2019


List Of Figures

Figure 1: Global content industry revenues by market segment and dematerialisation rate in value, 2011–2015
Figure 2: Percentage of physical and dematerialised revenues by content industry market segment, 2011 and 2014
Figure 3: Comparison between the average sales price of content on physical media and in dematerialised form, Europe, 2014
Figure 4: Household expenditure by content industry segment, worldwide, 2011 and 2014
Figure 5: Illustration of the transition from a model based on ownership to a model based on access to content, according to the theory of public goods
Figure 6: Global content industry revenues by market segment and dematerialisation rate in value, 2015–2019
Figure 7: Change in a movies unit value over time
Figure 8: Diagram showing the four distribution channels within content industries
Figure 9: Illustration of the process for obtaining forecasts
Figure 10: Global content industry revenues by market segment and dematerialisation rate in value, 2011–2015
Figure 11: Volume of books sold on physical media and in dematerialised form, worldwide, 2011–2015
Figure 12: Volume of books sold on physical media and in dematerialised form, United States, 2011–2015
Figure 13: Volume of books sold on physical media and in dematerialised form, Europe, 2011–2015
Figure 14: Subscription digital library subscribers, United States, Europe and worldwide, 2011–2015
Figure 15: Market share for the different e-book subscription services, in number of accounts in the United States, as of 31 December 2014
Figure 16: Global publishing market revenues and industry dematerialisation rate in value, 2011–2015
Figure 17: Distribution of global publishing market revenues by geographical region, 2014 26
Figure 18: Growth in revenues generated by subscription digital library services, worldwide, 2011–2015
Figure 19: Comparison of physical and dematerialised distribution chains in the publishing sector
Figure 20: Breakdown of the share of sales revenue earned on physical and e-books in France, 2014
Figure 21: Sales volume of albums and single tracks on physical media and in dematerialised form, worldwide, 2011–2015
Figure 22: Sales volume of albums and single tracks on physical media and in dematerialised form, Europe, 2011–2015
Figure 23: Sales volume of albums and single tracks on physical media and in dematerialised form, United States, 2011–2015
Figure 24: Sales volume of dematerialised albums and single tracks, Europe, 2011–2015
Figure 25: Sales volume of dematerialised albums and single tracks, United States, 2011–2015
Figure 26: Streaming audio subscribers in the United States, Europe and worldwide, 2011–2015
Figure 27: Comparison between the number of active users and subscribers to Spotify worldwide, November 2008 to November 2014
Figure 28: Global recorded music market revenues and industry dematerialisation rate in value, 2011–2015
Figure 29: Breakdown of the recorded music market by region, 2014
Figure 30: Global recorded music market revenues by segment, 2011–2015
Figure 31: Comparison of physical and dematerialised distribution chains in the recorded music sector
Figure 32: Distribution of value in the physical and dematerialised distribution chains in the single track sales segment, Europe, 2014
Figure 33: Market share of Spotify, Deezer and Pandora in total subscriptions to audio streaming services, worldwide, December 2014
Figure 34: Volume of video games sold worldwide, 2011–2015
Figure 35: Volume of video game subscriptions worldwide, 2011–2015
Figure 36: Distribution of video game subscription volume by region, 2014
Figure 37: Global video game market revenues and industry dematerialisation rate in value, 2012–2015
Figure 38: Breakdown of global video game market revenues by geographical region, 2014
Figure 39: Breakdown of global video game market revenues by segment, 2011–2015
Figure 40: Comparison of physical and dematerialised distribution chains in the video game sector
Figure 41: Change in revenue distribution between the different links in the chain, 2008-2015
Figure 42: Change in revenue distribution between the different links in the chain, 2008-2015
Figure 43: Volume of video titles sold on physical media and in dematerialised form, United States, 2011–2015
Figure 44: Volume of video titles rented on physical media and in dematerialised form, United States, 2011–2015
Figure 45: Volume of video titles sold on physical media and in dematerialised form, Europe, 2011–2015
Figure 46: Volume of video titles rented on physical media and in dematerialised form, Europe, 2011–2015
Figure 47: SVOD subscribers in the United States, Europe and worldwide, 2011–2015
Figure 48: Global video market revenues and industry dematerialisation rate in value, 2011–2015
Figure 49: Breakdown of global video market revenues by geographical region, 2014
Figure 50: Global video market revenues by segment, 2011–2015
Figure 51: Comparison of physical and dematerialised distribution chains in the video sector
Figure 52: Comparison of cost structures for DVD and Blu-ray in-store rentals and an online rental VOD service in the United States, 2014
Figure 53: Comparison of physical and dematerialised value chains in the video sector, Europe, 2014
Figure 54: Global footprint of Americas top VOD services at the end of 2014
Figure 55: Dematerialisation rates in volume and value compared, and total revenues by sector, Europe, 2014
Figure 56: Simplified timeline of major technological innovations by industry sector
Figure 57: Physical and dematerialised revenue share by content industry market segment, 2011 and 2014
Figure 58: Comparison between the average sales price of content on physical media and dematerialised content, Europe, 2014
Figure 59: Annual household expenditure on cultural goods, worldwide, 2011–2014
Figure 60: Household expenditure by content industry segment, worldwide, 2011 and 2014
Figure 61: Distribution of value by sector in the physical and dematerialised value chains, Europe, 2014
Figure 62: Comparison of laptop, desktop PC, tablet and smartphone ownership levels in a selection of countries
Figure 63: How Netflix and Hulu Plus subscribers in the United States access their service, July 2013
Figure 64: Estimated revenue distribution for e-books by type of network, 2011-2019
Figure 65: Estimated revenue distribution for digital music by type of network, 2011-2019 (Billion EUR)
Figure 66: Illustration of the transition from a model based on ownership to a model based on access to content, according to the theory of public goods
Figure 67: Breakdown of content industries global revenues by sector, 2011 and 2014
Figure 68: Estimates of lost revenues due to electronic piracy expressed as a percentage of the content industrys total revenues, by segment, worldwide, 2014
Figure 69: Change in the piracy revenue gap for professional music, between 2011 and 2019
Figure 70: Household expenditure on cultural goods and services, worldwide, by content type, 2015–2019
Figure 71: Global content industry revenues by market segment and dematerialisation rate in value, 2015–2019
Figure 72: Distribution of content industry revenues by geographical region, 2018
Figure 73: Global publishing market revenues by segment and dematerialisation rate in value, 2015–2019
Figure 74: Global recorded music market revenues by segment and dematerialisation rate in value, 2015–2019
Figure 75: Global video game market revenues by segment and dematerialisation rate in value, 2015–2019
Figure 76: Global video market revenues by segment and dematerialisation rate in value, 2015–2019


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Reports Details

Published Date : Jun 2015
Country :Global
Category :Technology
Publisher :IDATE creates the DigiWorld Institute
Report Delivery By :Email
Report Delivery Time :12 to 24 hours after placing the order.

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