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Games Software Sales via Key Retail Formats in the US to 2013 |
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"Introduction
Datamonitor'ssegments and eight key retail distribution channels. It focuses on data and analysis of market revenues and segmentation. It also provides historic and forecast data, as well as a comparison against the top five countries in the market.
Scope
*Games software retail sales revenues and analysis from 2003 to 2008 and forecast values up to 2013.
*Market value of categories which include console games and pc and mac games.
*Current and forecast analysis of sales via major retail channels in the games software industry as well as its sub-categories
Highlights
Games Software retail sales in the US increased at a compound annual growth rate of 11.2% between 2003 and 2008.
Console Games sales led the games software market with a share of 93% in 2008. Specialist Electricals and Electronics Retailers were the leading retail format for Console Games in 2008.
Reasons to Purchase
*Design effective marketing and sales strategies by identifying the key growth categories and retail formats in terms of sales
*Develop business strategies by understanding the quantitative trends within the games software market in the US
*Understand the future direction of the market with reliable historical data and full five year forecasting |
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Table of Contents : |
VIEW 1 Catalyst 1 Summary 1 Methodology 1 GAMES SOFTWARE RETAIL SALES OVERVIEW 6 Games software retail market definition 6 Games software sales overview 7 Games software retail sales value, 2003–08 8 Games software retail sales value, 2008–13 9 GAMES SOFTWARE MARKET SEGMENTATION 10 Market sales analysis by category, 2003–08 10 Market sales analysis by category, 2008–13 12 GAMES SOFTWARE SALES ANALYSIS BY KEY RETAIL FORMATS 14 Retail format definitions 14 Games software sales analysis by key retail formats, overview 17 Games software sales analysis by key retail formats actuals, 2003–08 18 Games software sales analysis by key retail formats forecast, 2008–13 19 CONSOLE GAMES SALES ANALYSIS BY KEY RETAIL FORMATS 20 Console games sales analysis by key retail formats, overview 20 Console games sales analysis by key retail formats actuals, 2003–08 21 Console games sales analysis by key retail formats forecast, 2008–13 22 PC AND MAC GAMES SALES ANALYSIS BY KEY RETAIL FORMATS 23 Pc and mac games sales analysis by key retail formats, overview 23 PC and mac games sales analysis by key retail formats actuals, 2003–08 24 PC and mac games sales analysis by key retail formats forecast, 2008–13 25 GAMES SOFTWARE RETAIL SALES – COUNTRY COMPARISON 26 Games software retail sales value of top five countries, 2003–13 26 APPENDIX 28 Methodology 28 Related research 29 Datamonitor consulting 29 Disclaimer 29
LIST OF FIGURES Figure 1: Sales of games software in the US value ($m), 2003–13 7 Figure 2: Sales of games software in the US, value ($m), 2003–08 8 Figure 3: Forecast sales of games software in the US, value ($m), 2008–13 9 Figure 4: Sales of games software in the US, value break down by category ($m and growth %), 2003–08 10 Figure 5: Sales of games software in the US, value break down by category (%), 2008 11 Figure 6: Forecast sales of games software in the US, value break down by category ($m and growth %), 2008–13 12 Figure 7: Sales of games software in the US, value break down by category (%), 2013 13 Figure 8: Games software, US, revenue split by key retail formats (%), 2008 17 Figure 9: Console games, US, revenue split by key retail formats (%), 2008 20 Figure 10: Pc and mac games, US, revenue split by key retail formats (%), 2008 23 Figure 11: Games software, growth comparison (value $m), top five countries 26
LIST OF TABLES Table 1: Games software retail market definition 6 Table 2: Sales of games software in the US, value ($m), 2003–13 7 Table 3: Sales of games software in the US, value ($m), 2003–08 8 Table 4: Forecast sales of games software in the US, value ($m), 2008–13 9 Table 5: Sales of games software in the US, value break down by category ($m), 2003–08 10 Table 6: Forecast sales of games software in the US, value break down by category ($m), 2008–13 12 Table 7: (Part 1) Retail format definitions 14 Table 8: (Part 2) Retail format definitions 15 Table 9: (Part 3) Retail format definitions 16 Table 10: Games software, US, revenues split by key retail formats ($m), 2003–08 18 Table 11: Games software forecast, US, revenues split by key retail formats ($m), 2008–13 19 Table 12: Console games, US, revenues split by key retail formats ($m), 2003–08 21 Table 13: Console games forecast, US, revenues split by key retail formats ($m), 2008–13 22 Table 14: PC and mac games, US, revenues split by key retail formats ($m), 2003–08 24 Table 15: PC and mac games forecast, US, revenues split by key retail formats ($m), 2008–13 25 Table 16: Global games software market split (value $m), top five countries 27
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Published By : Datamonitor |
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Category
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