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Games Software Sales via Key Retail Formats in the US to 2013

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Published Date : 19 April 2010
Pages : 29
 Add to Cart - Games Software Sales via Key Retail Formats in the US to 2013 
 

"Introduction

Datamonitor'ssegments and eight key retail distribution channels. It focuses on data and analysis of market revenues and segmentation. It also provides historic and forecast data, as well as a comparison against the top five countries in the market.

Scope

*Games software retail sales revenues and analysis from 2003 to 2008 and forecast values up to 2013.

*Market value of categories which include console games and pc and mac games.

*Current and forecast analysis of sales via major retail channels in the games software industry as well as its sub-categories

Highlights

Games Software retail sales in the US increased at a compound annual growth rate of 11.2% between 2003 and 2008.

Console Games sales led the games software market with a share of 93% in 2008. Specialist Electricals and Electronics Retailers were the leading retail format for Console Games in 2008.

Reasons to Purchase


*Design effective marketing and sales strategies by identifying the key growth categories and retail formats in terms of sales

*Develop business strategies by understanding the quantitative trends within the games software market in the US

*Understand the future direction of the market with reliable historical data and full five year forecasting

 

Table of Contents :

 VIEW 1
Catalyst 1
Summary 1
Methodology 1
GAMES SOFTWARE RETAIL SALES OVERVIEW 6
Games software retail market definition 6
Games software sales overview 7
Games software retail sales value, 2003–08 8
Games software retail sales value, 2008–13 9
GAMES SOFTWARE MARKET SEGMENTATION 10
Market sales analysis by category, 2003–08 10
Market sales analysis by category, 2008–13 12
GAMES SOFTWARE SALES ANALYSIS BY KEY RETAIL FORMATS 14
Retail format definitions 14
Games software sales analysis by key retail formats, overview 17
Games software sales analysis by key retail formats actuals, 2003–08 18
Games software sales analysis by key retail formats forecast, 2008–13 19
CONSOLE GAMES SALES ANALYSIS BY KEY RETAIL FORMATS 20
Console games sales analysis by key retail formats, overview 20
Console games sales analysis by key retail formats actuals, 2003–08 21
Console games sales analysis by key retail formats forecast, 2008–13 22
PC AND MAC GAMES SALES ANALYSIS BY KEY RETAIL FORMATS 23
Pc and mac games sales analysis by key retail formats, overview 23
PC and mac games sales analysis by key retail formats actuals, 2003–08 24
PC and mac games sales analysis by key retail formats forecast, 2008–13 25
GAMES SOFTWARE RETAIL SALES – COUNTRY COMPARISON 26
Games software retail sales value of top five countries, 2003–13 26
APPENDIX 28
Methodology 28
Related research 29
Datamonitor consulting 29
Disclaimer 29


LIST OF FIGURES

Figure 1: Sales of games software in the US value ($m), 2003–13 7
Figure 2: Sales of games software in the US, value ($m), 2003–08 8
Figure 3: Forecast sales of games software in the US, value ($m), 2008–13 9
Figure 4: Sales of games software in the US, value break down by category ($m and growth %), 2003–08 10
Figure 5: Sales of games software in the US, value break down by category (%), 2008 11
Figure 6: Forecast sales of games software in the US, value break down by category ($m and growth %), 2008–13 12
Figure 7: Sales of games software in the US, value break down by category (%), 2013 13
Figure 8: Games software, US, revenue split by key retail formats (%), 2008 17
Figure 9: Console games, US, revenue split by key retail formats (%), 2008 20
Figure 10: Pc and mac games, US, revenue split by key retail formats (%), 2008 23
Figure 11: Games software, growth comparison (value $m), top five countries 26


LIST OF TABLES
Table 1: Games software retail market definition 6
Table 2: Sales of games software in the US, value ($m), 2003–13 7
Table 3: Sales of games software in the US, value ($m), 2003–08 8
Table 4: Forecast sales of games software in the US, value ($m), 2008–13 9
Table 5: Sales of games software in the US, value break down by category ($m), 2003–08 10
Table 6: Forecast sales of games software in the US, value break down by category ($m), 2008–13 12
Table 7: (Part 1) Retail format definitions 14
Table 8: (Part 2) Retail format definitions 15
Table 9: (Part 3) Retail format definitions 16
Table 10: Games software, US, revenues split by key retail formats ($m), 2003–08 18
Table 11: Games software forecast, US, revenues split by key retail formats ($m), 2008–13 19
Table 12: Console games, US, revenues split by key retail formats ($m), 2003–08 21
Table 13: Console games forecast, US, revenues split by key retail formats ($m), 2008–13 22
Table 14: PC and mac games, US, revenues split by key retail formats ($m), 2003–08 24
Table 15: PC and mac games forecast, US, revenues split by key retail formats ($m), 2008–13 25
Table 16: Global games software market split (value $m), top five countries 27
 

Published By : Datamonitor

 


Category Related Report: Automotive, Automobile, Aerospace & Aviation, Banking, Consumer Goods, Construction, Chemicals, Defense, Diabetes, Disease, Drinks, Energy, Electronics, Financial , Food & Drinks, Glass, Healthcare, Insurance, Information technology, Investment, Industrial Gases, Industry Profile, Medical, Media, Marketing, Miscellaneous, Metals & Mining, Nuclear Energy, Oil & Gas, Power, Real Estate, Software, Solar, Transportation

  

 


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